Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Friday, March 19, 2021

Q&A with Dr. Anna Peppard on Sexuality, Fantasy, and the Superhero

From Superman, created in 1938, to the transmedia DC and Marvel universes of today, superheroes have always been sexy. And their sexiness has always been controversial, inspiring censorship and moral panic. Yet though it has inspired jokes and innuendos, accusations of moral depravity, and sporadic academic discourse, the topic of superhero sexuality is like superhero sexuality itself—seemingly obvious yet conspicuously absent. Supersex: Sexuality, Fantasy, and the Superhero is the first scholarly book specifically devoted to unpacking the superhero genre’s complicated relationship with sexuality.

More info
Exploring sexual themes and imagery within mainstream comic books, television shows, and films as well as independent and explicitly pornographic productions catering to various orientations and kinks, Supersex offers a fresh—and lascivious—perspective on the superhero genre’s historical and contemporary popularity. Across fourteen essays touching on Superman, Batman, the X-Men, and many others, Anna F. Peppard and her contributors present superhero sexuality as both dangerously exciting and excitingly dangerous, encapsulating the superhero genre’s worst impulses and its most productively rebellious ones. Supersex argues that sex is at the heart of our fascination with superheroes, even—and sometimes especially—when the capes and tights stay on.

This week, we are attending the Society for Cinema and Media Studies Annual Meeting virtually, during which we will offer a discount on our new and award-winning film, media, and comics studies books. Apply the discount code EXSCMS during checkout on www.utexaspress.com to receive 30% off the full list price of any book, plus free domestic shipping. This offer expires April 21, 2021.

To celebrate the publication of Supersex, we asked Dr. Peppard some questions about her research.


In the introduction, you present Supersex through many examples that fit a framework of absence and presence, a tense relationship in which censorship can ultimately amplify the very thing meant to be muted. Would you describe the Batman: Damned #1 case?

In September of 2018, Batman: Damned #1 went on sale. It was the first of several scheduled releases within DC’s newly minted Black Label imprint, designed to appeal to “mature” readers. It was also the first on-panel appearance of the Dark Knight’s penis. The context isn’t sexual; the Batpenis is clearly but incidentally visible in one panel of a page where Bruce Wayne strips naked so that his computer may scan him for knife wounds. And the comic’s violence didn’t attract any significant criticism; the issue concludes with a splash page presenting the Joker’s mutilated and crucified corpse. Yet shortly after the release of Batman: Damned #1, every major pop and geek culture outlet ran something about the penis revelation. Mainstream outlets, like Vice and the Guardian, as well as talk shows like Late Night with Seth Myers, also picked up the story. The “Know Your Meme” page for “Batman’s penis controversy” covers several additional flashpoints, including a much-quoted tweet dubbing Batman’s penis “L’il Wayne.”

While much of the chatter was decidedly juvenile, female and queer fans were vocal in defending the appearance of Batman’s penis as an example of equal opportunity exploitation in a genre know for its hypersexualization of women, and as a challenge to the genre’s historical homophobia. Yet DC responded swiftly to try to put Batman’s penis back under wraps. Two weeks after the issue was released, DC co-president Jim Lee blamed the penis on “production errors,” while DC’s other co-president, Dan DiDio, bluntly stated, “It’s something we wished never happened.” Digital editions and subsequent reprintings of Batman: Damned #1 censored the Batpenis by clouding it in shadow. In some ways, however, this absence has only enhanced “L’il Wayne’s” presence. The decision to censor the original comic immediately made it a collector’s item; months later, signed copies of the original (uncensored) Batman: Damned #1 were listed on eBay for over $1,600 USD. Ironically, though, the same sealed plastic case that guarantees these signed comics’ mint-ness ensures they can never be read; as such, the visible penis that makes this comic collectible will remain invisible. But, of course, the fascination we have with superhero sexuality—whether it upsets or excites us—ensures the Batpenis will live on; it’s easily Google-able for any interested parties.

Given that we exist in what many scholars have described as a “pornified” culture, in which pictures and video of virtually any sex act imaginable are only a click away, the uproar over a single, not-overtly-sexual image of Batman’s penis does an especially good job of demonstrating the power and danger bound up in superhero sexuality. Supersex analyzes the evolution of that power and danger across decades, mediums, and moments of production and reception, unpacking why superhero sexuality matters so much, even to those who (supposedly) don’t want to see it, or even acknowledge its possibility.

Considering its global appeal and resonance, what makes the superhero a “quintessentially American (i.e., United States) phenomenon,” especially through the lens of Supersex (17)?

Scholars have often described the United States as uniquely shaped by popular myth. By popular myth, I mean the myths created by and disseminated through popular and mass culture. The American West of the 1890s was a real place, yet our understanding of it is inseparable from the pop mythologizing of it that existed alongside the reality. This example is relevant to the superhero genre because the American frontier indelibly shaped enduring notions of American heroism as supremely individualistic, stoic, and, of course, superheroic; while Supersex focuses largely on conventional superheroes (i.e, those characters following in the legacy of Superman), the building blocks of the superhero are present in the mythologizing of frontier heroes like Davy Crockett, Daniel Boone, and even Teddy Roosevelt as indomitable supermen reshaped (or transformed) by the experience of “conquering” the frontier. For superheroes, the frontier is modern science and the modern American city. But similar themes remain: superheroes are changed by modern science and the modern city into supremely individualistic beings capable of conquering the threats science and cities pose to conventional (American) understandings of society and subjecthood. Sexuality has always had a vexed placed within these myths. Frontier heroes typically reject sexuality, associating it with domestication (and thus, feminization). Superheroes have often functioned similarly, though in both cases, male heroes’ spurning of female companionship contributes to intense homosocial bonds that often contain elements of homoeroticism. Leslie Fiedler references this in his classic study Love and Death in the American Novel. So does psychiatrist Fredric Wertham in his infamous anti-comics diatribe Seduction of the Innocent, originally published in 1954, in which he claimed that Batman and Robin represented “a wish dream of two homosexuals living together.” Wertham’s book was instrumental in the creation of the Comics Code Authority, a highly strict censoring body that would effectively ban depictions of LGBTQ identities in superhero comics for over thirty years.

More generally, superheroes are an especially useful illustration of the powerful contradictions informing American sexual ideals. On the one hand, American culture intensely commodifies sexuality. On the other hand, the Wertham example—and the recent controversy about Batman’s penis—demonstrates a concurrent and similarly intense prudishness. Throughout, Supersex discusses superhero sexuality as defined by the contradiction of presence and absence. The superhero genre’s spandex costumes and bulging male muscles and female curves (not to mention the abundance of sexual metaphors communicated through various superpowers) mean that it is inescapably erotic. Yet for much of the superhero genre’s history, sexuality of any kind—let alone sexual diversity of any kind—was effectively outlawed. Supersex examines how stories and fans have negotiated these restrictions and contradictions, within specific eras and over time, in ways that should help our ongoing efforts to understand the larger cultural contradictions informing—and sometimes informed by—the superhero genre.

The sexuality of superheroes can be, as you describe, both “dangerously exciting and excitingly dangerous (17).” We often think of superheroes as invincible, and yet violence threatens many for their sexuality, orientation, identity, and so forth. How does this fantasy address or redress our reality, especially considering the sexual violence we see historically in comics and comix?

Superhero stories—in comics and all types of media—have a definite sexual violence problem. Historically, female characters have borne the brunt of this violence. This is a bit inevitable, due to the nature of female superheroes’ costumes and bodies. Because female superheroes tend to be hypersexualized, any violence they’re involved with or subjected to is inevitably going to be sexualized in a way that male superhero violence often isn’t. But this isn’t just a visual problem; it’s also a narrative one. Sexual violence perpetrated against female superheroes or other female characters within superhero stories is often used as titillation for a presumed male audience, and as a plot device furthering the character development of male superheroes. When it’s the latter, it’s known as “fridging.” The term fridging was coined by comic book writer Gail Simone in reference to a Green Lantern story from 1994, in which the title character arrives home to find his girlfriend murdered, dismembered, and stuffed in his refrigerator. While telling stories about sexual violence can, of course, be very productive, instances of fridging participate in the dehumanization of female characters by ignoring their emotional reactions to such violence; the female characters suffer to justify male emotions and violence, rather than to tell thoughtful stories about female experiences or the larger social issue of sexual violence. There are many other problematic tropes related to violence in superhero stories. For instance, several of the Supersex contributors highlight the relationship between sexual deviance and villainy; evil characters are often coded as queer.

On the other hand, the fact that the superhero genre uses violent oppositions to tell its stories can make it a very productive place to study the thinking behind such oppositions. In addition, violence can, on occasion, destabilize gender and sexual norms. Violent clashes between male heroes and villains—in which spandex-clad bodies are dramatically and almost sensually entwined—can be read as implicitly queer. The violence enacted by female superheroes can also be subversive even—and sometimes especially—when those female superheroes are hypersexualized. By combining sex with violence, female superheroes can challenge the passivity associated with femininity, or objectification more generally. Supersex’s contributors interrogate all these possibilities.

As a highly visual medium, comics communicate so much via costuming and bodies. Is there a type of coded language (in text or marketing) that resonates with Supersex?

Supersex foregrounds the superhero genre as a “body genre”—that is, a genre that’s centrally concerned with telling stories about and with bodies. And the conceit of superpowers and the technologies of comics—wherein anything that can be drawn can be believed—and CGI—which is, in some respects, a new form of cartooning—allow superhero bodies to tell particularly fascinating stories. These bodies are prone to exaggerations that make them superconductors for gender, sexual, racial, and other bodily norms; in many cases, superhero bodies are designed to represent cultural ideals, often in less-than-progressive ways. Yet the exaggeration of superhero bodies is also key to their ability to resist conservative norms. There’s always a measure of homoeroticism or queerness to the form-fitting and frequently flamboyant costumes worn by most male superheroes, which their exaggerated bodies—which are certainly meant to be admired—further showcase. Because objectifying female bodies is less unusual in our culture, the hypersexualized bodies and costumes of female superheroes are sometimes less deviant. Yet even the most stereotypical female superheroes also resist norms by being strong and violent, and even just through their ability to be treated as heroic while wearing costumes that might result in shaming in the “real world.” All genders and orientations of superheroes are also, by virtue of their superpowers, physically non-normative; superhero bodies routinely sprout sticky tentacles or fiery tendrils, merge with rock or metal, and liquify, stretch, bend, or transform into a thousand different sexed and sexless shapes.

Supersex extensively explores the inherent queerness of superheroes, and the consequences of that queerness; many contributors debate the degree to which this queerness is subversive, given its longtime “official” rejection under the Comics Code and after. It’s always important to keep in mind that the fantastic-ness of the superhero body allows it to be both inherently queer and defiantly literal; to repurpose a famous Freudianism, sometimes a flaming teenager is just a flaming teenager.

As the comics medium and superhero genre tracks across all age groups, can you describe when you first encountered comics, and how your engagement has evolved?

I first encountered superheroes through my passionate love, as a twelve-year-old girl, of the television show Lois & Clark: The New Adventures of Superman. I revisited my love of Lois & Clark for my chapter in Supersex, which examines that show’s rare privileging of a female gaze in its presentation of Clark Kent/Superman as a “sensitive new age man.” I didn’t get seriously into comics until my early twenties, largely for reasons of access; I grew up in a rural area, and didn’t have many places to buy them (the gas station occasionally had an issue of Superman, but it wasn’t something you could count on). But I still managed to fall in love with superhero comics in my teen years, and it was their unique presentation of bodies that did it. I still recall my fixation on a particular panel of a particular issue of a Spider-Man comic; I’m not sure of the issue number, but I’m quite sure it was drawn by John Romita Jr. It was an image of Peter Parker waking up from a nightmare, shirtless and sweaty, in his darkened bedroom. My teenage self stared at that panel long enough to memorize it. I remember trying to understand my fixation on it in a number of different ways. I recall touching the page, as though touching the paper could get me closer to touching Peter; I wanted to know what all those lithe muscles felt like, but I also wanted to comfort him in this moment of private vulnerability, to stroke his cheek and chest and tell him it was just a dream, to urge him to come back to bed. I also acted out the scene, trying to imagine what it would feel like to have those lithe muscles, those super-senses, and the sensation of rightness and calmness that must come with those things, even (or especially) in a moment of crisis. Partly, this experience is indicative of typical teenage hormones—the stuff we all go through when we go through puberty, trying to figure out who we are, what we want, and how we fit into the world. But I also think there’s something about this experience that’s especially typical of teenage interactions with comics and superheroes. I was fixated on this image because comics allow you to do that; their presentation of stories in symbolic fragments means you control how long you look at each image, and, to an extent, how you look at it. I was also fixated because Peter Parker is a superhero; it was the combined strength and vulnerability of his hypervisible body that most attracted me.

When I rediscovered superhero comics in my early twenties (facilitated by the growth of digital comics and my moving to Toronto), I fell even more deeply in love. The same things that interested me about comics and superheroes as a teenager—namely, their unique presentation of hypervisible bodies—felt even more relevant and appealing once I started studying things like queer theory and embodiment feminism. Still, when I started my PhD in English Literature at York University, I wasn’t originally going to write about superheroes; I was going to write about representations of gender in the literary naturalism of Frank Norris. But I eventually came to realize that superhero comics were an ideal place to explore the theories and philosophies of gender, sex, and the body I cared most deeply about. I wanted to talk about how bodies tell stories; superhero bodies tell some truly fascinating stories. I’m still obsessed with these stories, both reading them, and trying to understand them. Supersex is my latest attempt to figure out what these stories mean, to me, to other fans and fan-scholars, and to our culture at large. I’m sure it won’t be my last!

Anna F. Peppard is a Social Sciences and Humanities Research Council of Canada postdoctoral fellow in Brock University’s department of communication, popular culture, and film. She has published widely on representations of gender, race, and sexuality in popular media, including comic books, television, and sports culture. She is a regular contributor to the podcast Three Panel Contrast.

www.utexaspress.com

Wednesday, July 12, 2017

Spidey, Inc.—Great Power and Your Friendly Neighborhood Spider-Man

By Matt Yockey, editor of Make Ours Marvel: Media Convergence and a Comics Universe 


Due to corporate machinations—which, from the outside, can seem as arcane as any supervillain plot to take over the world—Spider-Man, one of Marvel Comic’s flagship characters, didn’t make the leap to the Marvel Studios fold when the company took on translating its stable of comic book titles into hugely successful blockbusters beginning with 2007’s Iron Man. Having licensed Spider-Man to Sony in 1999, Marvel’s enduring “web-head” existed in his own universe in Sam Raimi’s Spider-Man (2002), Spider-Man 2 (2004), and Spider-Man 3 (2007), and in yet another spider-verse in Marc Webb’s The Amazing Spider-Man (2012) and The Amazing Spider-Man 2 (2014). While these films combined for well over a billion dollars in domestic box office receipts, Marvel itself got only a small percentage as their cut. And while the company was left out of this financial windfall, Marvel fans themselves were deprived of seeing one of the company’s most iconic characters rub shoulders with his super-powered compatriots, as he so often has in the comics. 
       
If a Marvel Cinematic Universe seemed incomplete without Spider-Man (and certainly the introduction of second-string characters such as Ant-Man couldn’t quite fill the gap left by Spidey’s tenure at Sony), Marvel took steps to correct this by reacquiring the film rights to the character and introducing him into their cinematic world in last year’s Captain America: Civil War. As played by Tom Holland (who was 19 when shooting began), this Spider-Man rings truer as an earnest high school geek than a then 27-year old Toby Maguire did in 2002 or the more conventionally handsome Andrew Garfield does in the Webb films. What’s perhaps most fascinating—and different—about this latest movie Spider-Man is how he’s ushered into the MCU. As the Avengers fracture internally, a beleaguered Tony Stark turns, apparently, to YouTube for help and discovers a red and blue-clad super-being caught on cell phone footage fighting crime in New York. Stark corners Peter Parker in the Queens apartment the high-schooler shares with his Aunt May and applies his passive-aggressive shtick (“So, you’re the … Spiderling? Crime-fighting Spider? You’re Spider-Boy?”) to win him over. This meeting between the two is funny in part because the dynamic—like that of a big brother catching his younger brother with a well-worn copy of Playboy—is both embarrassing and flattering to Peter. He has a secret that he desperately doesn’t want his aunt to know about but which also makes him quietly proud of himself (in this case, for actively fighting bad in the world). As he stutters to Stark rather uncertainly, “I’m Spi-Spider-Man.” He is in fact a boy hoping to become a man and the longstanding appeal of Spider-Man has been that, unlike, say, Batman or Superman over at DC, he is always in the process of growing up. Thus, his everyday struggles (he initially rejects Stark’s offer to jet to Germany, incredulously asserting that he has homework) have always distinguished him as one of the most identifiable superheroes ever.


All of which makes his tutelage under Tony Stark in the MCU all the more significant. In his previous movie iterations, Spider-Man had a vexed relationship with corporate America. Oscorp was the source of both his powers and his adversaries, marking the corporate enterprise in distinctly ambivalent terms. By recasting Peter Parker as a kind of ward of Tony Stark, the MCU-version of the character is much cozier with corporate power. Stark gets him a new suit and, perhaps more importantly for Peter, a place at the grown-ups’ table. Peter belongs and he immediately has the approval of the coolest guy in the room, who also happens to be the richest. Of course, as a symbol of corporate America, Tony Stark individualizes corporate power, making it both familiar and flawed (his smarmy charm is as much a weakness as it is a strength). Audiences embrace Tony Stark in these films because he seems to be constantly learning the same lesson that Peter is learning: “With great power comes great responsibility.”

As a perpetual teenager haunted by the death of his uncle and tasked with caring for his aunt, Peter Parker balances the taciturn grimness of Batman with the enthusiastic naiveté of Robin and the result is greater than the sum of its parts. He is at once determined and self-doubting, and in that emotional mix of civic and familial devotion with private insecurity, Peter Parker represents the best—and most human—qualities of all of us. His credo “With great power comes great responsibility” is as relevant to a teenage science nerd as it is to a billionaire playboy superhero (or as appropriate to the average movie-goer as it is to a world leader). It’s an ethos that in recent superhero blockbusters has been questioned (Captain America: Civil War ponders the exact nature of that responsibility) or, for a fatal moment, forgotten (in Zack Snyder’s 2013 Man of the Steel). If Spider-Man’s integration into the MCU seems to require the oversight of that world’s richest but perhaps most emotionally impoverished character, we are being asked to recognize the necessity of the Everyman at the heart of the fantastic world of both superheroes and global corporate power. Just as Stark needs Peter, Marvel needs its fans and our encounter with Spider-Man this summer in Spider-Man: Homecoming reassures us that in the midst of an increasingly polarized economic landscape, it’s the little guy who still counts the most.

Make Ours Marvel is available now from your favorite bookseller, or purchase directly from the University of Texas Press here.



Monday, December 26, 2016

Q&A with David William Foster on Latin American Graphic Narratives

Comic narrative traditions expand well beyond the multi-billion dollar Marvel and DC universes. Just as Christopher Pizzino has written about literary communities unfairly dismissing comics as juvenile in Arresting Development, Professor David William Foster
More info
has examined the role of provocative graphic narratives in Argentine and Brazilian cultures, where authors and artists are grappling with issues like modernity, globalization, and cross-cultural identity.
He illuminates the different social, political, and historical conditions from which these Latin American graphic narratives emerged in his new book El Eternauta, Daytripper, and Beyond: Graphic Narrative in Argentina and Brazil

Dr. Foster is Regents’ Professor of Spanish and Women and Gender Studies at Arizona State University, where he also leads the Brazilian Studies Program. He is author of numerous books, including Argentine, Mexican, and Guatemalan Photography: Feminist, Queer, and Post-Masculinist Perspectives, Queer Issues in Contemporary Latin American Cinema, Mexico City in Contemporary Mexican Cinema, and Gay and Lesbian Themes in Latin American Writing.

We asked longtime UT Press author Dr. Foster about his latest research and how it intersects with the extensive research he's done on Latin American cultural output over the course of his career.

El Eternauta’s author Héctor Germán Oesterheld was disappeared during the so-called Dirty War in Argentina. How did this and his text’s political undertones help to solidify graphic narrative prestige in Latin America?

Although the term “graphic novel” was not in use at the time—nor is it particularly common even today in Argentina—what we recognize as such, as a more sophisticated version of the venerable comic book, was already extensively published in Argentina. And such publications had already begun to include running series and book-length plot developments. Osterheld was at his prime when he was disappeared, and that fact enhanced his reputation within the artistic community and its various circle of followers. Moreover, the fact that the science-fiction plot of 
El Eternauta look eerily like a parable of the military dictatorship of the 1960s through the 1980s—that is, quite avant la letter—only served to solidify the fame has to the present day, some 70 years after it was first created. 


H. G. Oesterheld and F. Solano López, El Eternauta

What do you hope readers will come to appreciate about Latin American graphic narratives?

First of all, that this format existed in Argentina quite some decades before anything like it emerged in the United States and that it exemplifies the way in Buenos Aires reaffirms, over and over again, its role as the most innovative Latin American center of cultural production. While there is today a major Brazilian production that I represent in the book, it is much more recent, although it has its own dynamic creative parameters, because São Paulo, in the Portuguese language, vies for the attention Buenos Aires merits in Spanish. Nowhere else in Latin America is there anything of the creative qualities of the production of these two countries, although promising material is beginning to come out elsewhere. Interestingly, Mexico continues to host a large mass popular inventory of a more traditional comic book nature, without out yet having anything approaching the overall artistic/intellectual tenor of the Argentine and Brazilian material.

How has globalization informed Brazil’s graphic narrative output?

Brazil is the country in Latin American that has most vigorously embraced globalization. This is for many reasons, but a principal one is in order to promote its national interests beyond what it views as having as a national language one that is spoken in only one major country of the world, unlike Spanish, which can point to a dozen major societies that use it. Thus globalization for Brazil means, among other things, showcasing its ability to compete in a world language like English. Hence, one finds in Brazil a significant cultural production in or that references English, along with many pro-American sociocultural attitudes in Brazil.



F. Moon and G. Bá, Daytripper

You’ve done extensive research on Latin American visual arts—photography, popular comics, narrative and documentary filmmaking. How does this book intersect with the research you’ve done on these other visual mediums?

When I was a university student in the late 1950s and early 1960s (my PhD is from 1964), visual culture as not a part of so-called Spanish departments. So I concentrated on what was, which was literature. But while I still work extensively with literary texts, I began to discover that my real talent was with visual culture, that I had a “knack” of quickly grasping the visual. Moreover, it was not difficult to see the continuities between the literary and the visual, beginning with the way so many films are based on literary texts or how photographs or other art work may illustrate literary texts. If there is anything original about my career, it has been the ability to sense where the profession is going and thus to be able to pioneer new research areas. I have been a pioneer in these areas of visual arts, as I have been in Latin American Jewish studies and Latin American queer and gender studies. The good fortune to work with so much material has certainly enriched immeasurably my career.

The literary text in a graphic novel is often more spare than traditional prose. Is your interest in linguistics issues heightened by the economy of language typical of this literary medium?

I am always interested in—really, quite obsessed by—language issues. Like everyone in the “Spanish” profession, I started as a language teacher and still find time to include much commentary about language in my teaching and to focus on language matters in my writing. But I must confess I haven’t really given much thought to whether the so-called spare nature of prose in the graphic novel requires particular commentary. Certainly, the semiotic burden is born by the image: one can have a graphic novel with no language, but not a graphic novel with no images. Some graphic novels have fairly extensive prose texts—Fábio Moon’s and Gabriel Bá’s work for example—but the first thing that occurs to me is that the lives of common citizens that are often featured in the graphic novel simply means that “real everyday” people speak a sparer language than so-called exceptional people might in, say, a novel of psychological development. But undoubtedly, your question goads me to be more reflective about this matter, and I will include it in the course on Latin American graphic narrative that I will be teaching in Spring 2017.



www.utexaspress.com

Thursday, March 24, 2016

Latino Comic Books Past, Present, and Future

There are no limits to the ways in which Latinos can be represented and imagined in the world of comics. However, until now this area has been relatively understudied. Graphic Borders: Latino Comic Books Past, Present, and Future presents the most thorough exploration of comics by and about Latinos currently available. This exciting graphic genre conveys the distinctive and wide-ranging experiences of Latinos in the United States, from Latino superheroes in mainstream comics to subcultures on the indie spectrum like Love & Rockets

The World Comics and Graphic Nonfiction series includes monographs and edited volumes that focus on the analysis and interpretation of comic books and graphic nonfiction from around the world. The books published in the series will bring analytical approaches from such fields as literature, art history, cultural studies, communication studies, media studies, and film studies, among others to help define the comic book studies field at a time of great vitality and growth. To celebrate Graphic Borders as the first book in the World Comics and Graphic Nonfiction series, we asked co-editors Frederick Luis Aldama and Christopher González a few questions about their new book. 

What drew you both to pursue this project?

While scholarship on comics has come into its own of late, it’s largely been focused on white (usually male) creators and creations—and this in all the different styles, from the superhero to those of the Underground and Alternative scenes. Of course, there’s absolutely nothing wrong with this. And, we completely understand the scholarly compulsion; this has been the reading diet of most scholars working on comics in this country. And, we understand the significance of this work: to move forcefully comic book studies into centers of Ivory Tower knowledge making.

However, there’s much more to this story. There’s much more that needs our scholarly excavation and attention. Comic books by and about Latinos is a vital living, breathing archive of extraordinary creativity in need of our careful scholarly attention. It demands this.

Today, we as Latinos in the US are the majority minority. We’re seeing more and more Latinos pushing through the gates—and this in spite of the persistence of a push-out/lock-out education system. With pencil and paper and access to comics and any other cultural art forms, Latino comic book creators have been using this format to tell our stories and histories—and also to take us to places as yet unimagined. With access to the Internet with its funding and distribution platforms, these creators have been creating comics that reach readers across the country—the planet.


More info
More info
Of course, we love these Latino comics so it doesn’t take any arm-twisting to get us to put to together a volume like this; or, in the case of Aldama, to write the first book on Latino comics (Your Brain on Latino Comics) and edit one of the first volumes on multicultural comics (Multicultural Comics: From Zap to Blue Beetle); it’s why Aldama’s about to publish Latino Comic Book Storytelling: An Odyssey by Interview—a project González contributes too as well. It’s why González edited a special issue of ImageText on Los Bros Hernandez and is finishing up his book on Gilbert Hernandez.

For us, to bring together these extraordinary scholars to enrich our understanding of comics by key shapers in our planetary republic of comics is a no brainer. It’s this sense of inclusivity and attention to the verbal-visual storytelling margins that led us to undertake the herculean work to edit the 350,000 double volume, Encyclopedia of World Comics.

At one point, it was Shakespeare’s moment and at another, Gabriel García Márquez. Today, it’s our moment. It’s the moment of extraordinary creation of comics by and about Latinos—and we’re here along with our scholarly hermanos and hermanas to shout this from rooftops.

What makes Latina/o-created comics unique?

There are two levels of comics creation to keep in mind here: the content and the form. Not surprisingly, some (most) Latino comic book creators have chosen to recreate experiences, stories, histories that have otherwise been swept to the side in mainstream culture. But the shape given to this content—this very varied Latino-ness, if you will—is extraordinarily diverse. Someone like Lalo Alcaraz (the subject of Juan Poblete’s work in this volume) chooses to reproduce our experience, giving it the form of satirical political cartoon; others like Los Bros Hernandez choose to recreate our experience by fleshing out huge storyworlds overflowing with an abundance of characters from all walks of life—and each (Gilbert and Jaime) with their own unique aesthetic style. Those like Wilfred Santiago (the subject of González’s scholarship herein) gravitate toward biography: Robeto Clemente’s breaking of color and linguistic barriers as one of the first Afrolatino players to make it in baseball’s major leagues. Yet others like Javier Hernandez (El Muerto) and Rafa Navarro (Sonambulo) breath new life into Marvel/DC narrative conventions with their creation of ancestrally rooted Latino superheroes.

Clemente experiences racism in the American South,
from 21: The Story of Roberto Clemente by Wilfred Santiago

To put it simply, there are no limits to the imagination when it comes to Latino comic book creators and their choices in terms of content and form. What we see today is that most (and to varying degrees) tend to choose to fill out their content with ingredients that speak to the Latino identity and experience. What we see today is that most take from and make their own (and make new) all those shaping devices and styles that make up our planetary republic of comics. 

Monday, September 22, 2014

Your Freedom to Read: 13 Links for Banned Books Week



Banned Books Week (Sept. 21-27) is the book world’s annual celebration of our right to choose and have access to the books that we want to read. Libraries, bookstores, and the online book community will use this week to host events, highlight banned books, and spotlight the conversation about the real and pressing issue of book censorship in communities across the nation. 

This year the Banned Books Week National Committee has chosen to emphasize the censorship, banning, and challenging of comics and graphic novels because “Despite their serious literary merit and popularity as a genre, they are often subject to censorship,” Judith Platt, chair of the Banned Books Week National Committee, said in a statement about this year’s effort.

UT Press wants to be a part of this effort. We hope you’ll think about not only the impact that banned books have had on you, but the consequences for communities that deny access to certain books. We hope you’ll show your support to those who stand up year-round to protect your freedom to choose the books that you want to read. This year we present to you a list of 13 things you can read, watch, check out, or do, to get engaged with Banned Books Week 2014. 



This article details a case this summer in which the College of Charleston in South Carolina was threatened with budget cuts for featuring a graphic novel, Fun Home, on an optional summer reading list

 

21 stories about comics that have been banned in the US